![]() ![]() I actually prefer to use a combination of these methods. You can either paint directly on the mesh from within Blender or export the UV layout to paint in an external program like GIMP or Photoshop. Woohoo! But say that, for some crazy reason, you don't want your object to have a checkerboard as a texture, and you want to actually use this UV layout to paint a texture for your mesh. ![]() If you followed the earlier sections in this chapter, you have an unwrapped mesh and a texture on it that doesn't stretch.
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